ReliaBake – Bake PBR Maps in Blender Without Freezing or Losing Work (glTF / Godot / Unreal / Unity)
A downloadable tool
Buy Now$19.00 USD or more
Baking in Blender locks your whole window — and one crash can take the session with it.
ReliaBake bakes every map in a background process. Keep working while it runs, cancel any time, and resume after a crash without re-baking what's already done. Your open .blend is never touched.
- Your file stays safe — bakes from a copy; the open file is never modified.
- Hung bakes get stopped — timeout (auto 3× estimate, min 60 s, or your value); remaining maps keep baking.
- Cancel really cancels — worker terminated, force-killed after 3 s if needed.
- Resume after a crash — only unfinished maps; finished maps re-queued if file deleted/changed (sha256).
- Automatic retry once with conservative settings if a worker crashes.
- No half-written files — .part.png then rename.
- Check UVs before bake — missing UV, overlaps, outside 0–1, zero-area faces; select problem faces.
- Flat-output warning — single flat colour / flat normal (warning only; map still saved).
- Maps: Base Color, Roughness, Metallic, Normal (tangent), AO — each toggleable.
- Engine presets: glTF ORM, Godot ORM, Unreal ORM, Unity URP, Unity HDRP Mask Map.
- DirectX normal (−Y) switch (Unreal preset enables by default).
- Resolution 256–4096 (default 1024); PNG output under //baked/.
- Panel: 3D Viewport ▸ Sidebar (N) ▸ Bake tab. One mesh object per bake.
What you get
- reliabake zip — install in Blender (do not unzip). Full Python source, GPL-3.0-or-later. QW Studio.
Good to know
- Blender 4.2 LTS or newer. Tested on Blender 4.2.23 LTS and 5.2.2 LTS (Linux x64, CPU/Cycles only). Windows and macOS not tested yet. GPU baking isn't used.
- Not in this version: Emission/Alpha maps, selected-to-active (high→low) baking, multi-object batch baking.
- Unreal DirectX normal convention follows community practice; not verified against an Epic official document.
| Updated | 5 days ago |
| Published | 10 days ago |
| Status | Released |
| Category | Tool |
| Author | kendeepp |
| Tags | baking, Blender, blender-addon, gltf, Godot, PBR (Physically Based Rendering), texture-baking, Textures, Unity, Unreal Engine |
| AI Disclosure | AI Assisted, Code, Text |
Purchase
Buy Now$19.00 USD or more
In order to download this tool you must purchase it at or above the minimum price of $19 USD. You will get access to the following files:
ReliaBake 0.1.0 (Blender 4.2+ Extension, recommended) 29 kB
ReliaBake 0.1.0 (legacy add-on installer) 29 kB






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